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Showing posts with label reviews. Show all posts
Showing posts with label reviews. Show all posts

Saturday, 12 January 2013

85th Academy Honours: The nominees list



This particular year's Oscars host, Seth MacFarlane, and "Gangster Squad" presenter Emma Stone were up bright and early on Thursday to announce the nominees for your 85th Academy Awards.

Look into a partial list under, and see who is going to take home the Oscar.

Best picture 
  • "Beasts of the Southern Wild"
  • "Silver Linings Playbook"
  • "Zero Dark Thirty"
  • "Lincoln"
  • "Les Misérables"
  • "Life of Pi"
  • "Amour"
  • "Django Unchained"
  • "Argo"
Actor
  • Daniel Day-Lewis, "Lincoln"
  • Denzel Washington, "Flight"
  • Hugh Jackman, "Les Misérables"
  • Bradley Cooper, "Silver Linings Playbook"
  • Joaquin Phoenix, "The Master"
Actress
  • Naomi Watts, "The Impossible"
  • Jessica Chastain, "Zero Dark Thirty"
  • Jennifer Lawrence, "Silver Linings Playbook"
  • Emmanuelle Riva, "Amour"
  • Quvenzhané Wallis, "Beasts of the Southern Wild"
Supporting actor
  • Christoph Waltz, "Django Unchained"
  • Philip Seymour Hoffman, "The Master"
  • Robert De Niro, "Silver Linings Playbook"
  • Alan Arkin, "Argo"
  • Tommy Lee Jones, "Lincoln"
Supporting actress
  • Sally Field, "Lincoln"
  • Anne Hathaway, "Les Misérables"
  • Jacki Weaver, "Silver Linings Playbook"
  • Helen Hunt, "The Sessions"
  • Amy Adams, "The Master"
Director
  • David O. Russell, "Silver Linings Playbook"
  • Ang Lee, "Life of Pi"
  • Steven Spielberg, "Lincoln"
  • Michael Haneke, "Amour"
  • Benh Zeitlin, "Beasts of the Southern Wild"
Animated feature
  • "Frankenweenie"
  • "The Pirates! Band of Misfits"
  • "Wreck-It Ralph"
  • "Brave"
  • "ParaNorman"
Foreign language film
  • "Amour," Austria
  • "No," Chile
  • "War Witch," Canada
  • "A Royal Affair," Denmark
  • "Kon-Tiki," Norway
Adapted screenplay
  • "Beasts of the Southern Wild," Lucy Alibar and Benh Zeitlin
  • "Argo," Chris Terrio
  • "Lincoln," Tony Kushner
  • "Silver Linings Playbook," David O. Russell
  • "Life of Pi," David Magee
Original screenplay
  • "Flight," John Gatins
  • "Zero Dark Thirty," Mark Boal
  • "Django Unchained," Quentin Tarantino
  • "Amour," Michael Haneke
  • "Moonrise Kingdom," Wes Anderson and Roman Coppola
Original song
  • “Before My Time” from “Chasing Ice," music and lyrics by J. Ralph
  • “Everybody Needs A Best Friend” from “Ted," music by Walter Murphy and lyric by Seth MacFarlane
  • “Pi's Lullaby” from “Life of Pi," music by Mychael Danna and lyric by Bombay Jayashri
  • “Skyfall” from “Skyfall," music and lyric by Adele Adkins and Paul Epworth
  • “Suddenly” from “Les Misérables," music by Claude-Michel Schonberg, lyric by Herbert Kretzmer and Alain Boublil
Original score
  • Dario Marianelli, “Anna Karenina"
  • Alexandre Desplat, “Argo"
  • Mychael Danna, “Life of Pi,"
  • John Williams, “Lincoln”
  • Thomas Newman, “Skyfall”
Visual effects
  • “The Hobbit: An Unexpected Journey”
  • “Life of Pi”
  • “Marvel's The Avengers”
  • “Prometheus”
  • “Snow White and the Huntsman”
Makeup and hairstyling
  • “Hitchcock”
  • “The Hobbit: An Unexpected Journey”
  • “Les Misérables”
Cinematography
  • Seamus McGarvey, “Anna Karenina”
  • Robert Richardson, “Django Unchained”
  • Claudio Miranda, “Life of Pi”
  • Janusz Kaminski, “Lincoln”
  • Roger Deakins, “Skyfall”
Costume design
  • Jacqueline Durran, “Anna Karenina”
  • Paco Delgado, “Les Misérables”
  • Joanna Johnston, “Lincoln”
  • Eiko Ishioka, “Mirror Mirror”
  • Colleen Atwood, “Snow White and the Huntsman”
Documentary
  • “5 Broken Cameras”
  • “The Gatekeepers”
  • “How to Survive a Plague”
  • “The Invisible War”
  • “Searching for Sugar Man”
Documentary short
  • “Inocente”
  • “Kings Point”
  • “Mondays at Racine”
  • “Open Heart”
  • “Redemption”
Animated short
  • “Adam and Dog”
  • “Fresh Guacamole”
  • “Head over Heels”
  • “Maggie Simpson in “The Longest Daycare”
  • “Paperman”
Live action short
  • “Asad”
  • “Buzkashi Boys”
  • “Curfew”
  • “Death of a Shadow (Dood van een Schaduw)”
  • “Henry”
Film editing
  • William Goldenberg, "Argo"
  • Tim Squyres, "Life of Pi"
  • Michael Kahn, "Lincoln"
  • Jay Cassidy and Crispin Struthers, "Silver Linings Playbook"
  • Dylan Tichenor and William Goldenberg, "Zero Dark Thirty"

Friday, 14 December 2012

Far Cry 3 harkens to an older, and many would argue better, cosmetic in shooters, which goes against the trend justifying an anorexic account mode by packaging it which has a robust multiplayer. In Far Cry 3, the online modes might be competent, sure, but the reason to post this game is for the superb single player strategy, which boasts one of the finest narratives in any activity all year.
Far Weep 3: Characters and Plot

The game kicks off using its protagonist, a blue-eyed American guy called Jason, being shown keeping the time off his life together with his mates and his two brothers on holiday in an island haven. In montage the player sees them doing photographs, leaping into rock regularly and skydiving.

The camera then pans to show this montage will be shown on a video camera phone that’s being held by the group’s captor, a twitchy, erudite psycho named Vaas Montenegro, who incorporates a smile similar to that of a boa constrictor before it swallows its prey.

Vaas, furthermore, is one of the top villains created in gaming in the last few years. Intelligent, enchanting and utterly insane, he’s as prone to casually stab a helpless captive through the heart as he should be to wax philosophical on the nature of madness.

Vaas heads up a colourful report on slavers, pirates, criminals, perverts and nutcases who Jason finds himself ranged against in his seek out his friends, once he escapes Montenegro’s clutches inside the early stages of the sport.

As Jason explores the tropical island environments, accumulating an impressive number involving corpses, he transforms coming from scared First World brat in to an unhinged killing unit, tossing vestiges of his humanity towards four winds in his pursuit of alpha male supremacy. Simply speaking, he starts to mimic Vaas…
Far Cry 3: Game play

Ubisoft toys with the player in this way to an extent. Obviously, in order to advancement, players need to earn XP to throw open new skills and create new equipment – and of having to do this should be to blow away human adversaries and hack up the local fauna and bacteria. In other words, a lot more they tackle the inhospitable wilds that Jason confirms himself in, the more lethal they’re prone to become.

A large portion of what to be the player’s activities will be taken up exploring the game’s huge open-world chart, which is a personal treasure trove of side-quests, mini-games and time challenges, to say nothing on the resources it proffers.

Gamers can craft perk boosts and equipment from crops and wildlife. They can throw open new guns and chart locales by scaling huge radar towers. They can plonk them selves on in the game leaderboards by simply beating the score in their friends in mini-games. They are able to even open up fast-travel points by taking out enemy bases.

Every little thing they do feeds in to Jason’s XP meter, that enables them to unlock rewards and skills, turning him or her – and by off shoot, the player – right into a more affective adversary for Vaas and all of those other island’s psychos.
Far Weep 3: Multiplayer
While the primary campaign is most certainly the bring in Far Cry 3, the game’s online modes tend to be competent and quite enjoyable. Co-op allows up to four players to battle the role of four criminals in search of some payback, and they shoot through some missions in which they have to achieve certain objectives.

Teamwork is actually hinted at, but not necessarily actively encouraged, although players can buff one another with Battle Cries whilst on mission. The reasonably competitive online mode is quality, offering up some intriguing spins on familiar themes. Top among them is actually Firestorm, which is a eager battle for survival in which the winning team is this isn’t burned to a cinder by the end.
Far Cry 3: Verdict

But in the stop, the online modes tend to be distractions – albeit worthwhile ones – through the game’s main narrative, which asks some worrisome and distinctly un-PC questions on the player. In the earth of Far Cry 3, violence isn’t only a necessary tool, it’s an intoxicating high and an effective way to social advancement.

You could argue this is rather repugnant, however, you’ve never had to help fight for survival by using an island populated by thugs and madmen. You know the old saying that if anyone can’t beat ‘em, join ‘em.